Now that we know how to create a 3×3 linear matrix to convert white balanced and demosaiced raw data into connection space – and where to obtain the 3×3 linear matrix to then convert it to a standard output color space like sRGB – we can take a closer look at the matrices and apply them to a real world capture chosen for its wide range of chromaticities.
We understand from the previous article that rendering color during raw conversion essentially means mapping raw data represented by RGB triplets into a standard color space via a Profile Connection Space in a two step process
The process I will use first white balances and demosaics the raw data, which at that stage we will refer to as , followed by converting it to Profile Connection Space through linear transformation by an unknown ‘Forward Matrix’ (as DNG calls it) of the form
Determining the nine coefficients of this matrix is the main subject of this article. Continue reading Color: Determining a Forward Matrix for Your Camera