Tag Archives: colorchecker

The Perfect Color Filter Array

We’ve seen how humans perceive color in daylight as a result of three types of photoreceptors in the retina called cones that absorb wavelengths of light from the scene with different sensitivities to the arriving spectrum.

Figure 1.  Quantitative Color Science.

A photographic digital imager attempts to mimic the workings of cones in the retina by usually having different color filters arranged in an array (CFA) on top of its photoreceptors, which we normally call pixels.  In a Bayer CFA configuration there are three filters named for the predominant wavelengths that each lets through (red, green and blue) arranged in quartets such as shown below:

Figure 2.  Bayer Color Filter Array: RGGB  layout.  Image under license from Cburnett, pixels shifted and text added.

A CFA is just one way to copy the action of cones:  Foveon for instance lets the sensing material itself perform the spectral separation.  It is the quality of the combined spectral filtering part of the imaging system (lenses, UV/IR, CFA, sensing material etc.) that determines how accurately a digital camera is able to capture color information from the scene.  So what are the characteristics of better systems and can perfection be achieved?  In this article I will pick up the discussion where it was last left off and, ignoring noise for now, attempt to answer this  question using CIE conventions, in the process gaining insight in the role of the compromise color matrix and developing a method to visualize its effects.[1]  Continue reading The Perfect Color Filter Array

Linear Color: Applying the Forward Matrix

Now that we know how to create a 3×3 linear matrix to convert white balanced and demosaiced raw data into XYZ_{D50}  connection space – and where to obtain the 3×3 linear matrix to then convert it to a standard output color space like sRGB – we can take a closer look at the matrices and apply them to a real world capture chosen for its wide range of chromaticities.

Figure 1. Image with color converted using the forward linear matrix discussed in the article.

Continue reading Linear Color: Applying the Forward Matrix

Color: Determining a Forward Matrix for Your Camera

We understand from the previous article that rendering color with Adobe DNG raw conversion essentially means mapping raw data in the form of rgb triplets into a standard color space via a Profile Connection Space in a two step process

    \[ Raw Data \rightarrow  XYZ_{D50} \rightarrow RGB_{standard} \]

The first step white balances and demosaics the raw data, which at that stage we will refer to as rgb, followed by converting it to XYZ_{D50} Profile Connection Space through linear projection by an unknown ‘Forward Matrix’ (as DNG calls it) of the form

(1)   \begin{equation*} \left[ \begin{array}{c} X_{D50} \\ Y_{D50} \\ Z_{D50} \end{array} \right] = \begin{bmatrix} a_{11} & a_{12} & a_{13} \\ a_{21} & a_{22} & a_{23} \\ a_{31} & a_{32} & a_{33} \end{bmatrix} \left[ \begin{array}{c} r \\ g \\ b \end{array} \right] \end{equation*}

with data as column-vectors in a 3xN array.  Determining the nine a coefficients of this matrix M is the main subject of this article[1]. Continue reading Color: Determining a Forward Matrix for Your Camera