We have seen in the last post that Phase One apparently performed a couple of main tweaks to the Color Filter Array of its Medium Format IQ3 100MP back when it introduced the Trichromatic: it made the shapes of color filter sensitivities more symmetric by eliminating residual transmittance away from the peaks; and it boosted the peak sensitivity of the red (and possibly blue) filter. It did this with the objective of obtaining more accurate, less noisy color out of the hardware, requiring less processing and weaker purple fringing to boot.
Both changes carry the compromises discussed in the last article so the purpose of this one and the one that follows is to attempt to measure – within the limits of my tests, procedures and understanding – the effect of the CFA changes from similar raw captures by the IQ3 100MP Standard Back and Trichromatic, courtesy of David Chew. We will concentrate on color accuracy, leaving purple fringing for another time.
It is always interesting when innovative companies push the envelope of the state-of-the-art of a single component in their systems because a lot can be learned from before and after comparisons. I was therefore excited when Phase One introduced a Trichromatic version of their Medium Format IQ3 100MP Digital Back last September because it could allows us to isolate the effects of tweaks to their Bayer Color Filter Array, assuming all else stays the same.
Thanks to two virtually identical captures by David Chew at getDPI, and Erik Jaffehr’s intelligent questions at DPR, in the following articles I will explore the effect on linear color of the new Trichromatic CFA (TC) vs the old one on the Standard Back (SB). In the process we will discover that – within the limits of my tests, procedures and understanding – the Standard Back produces apparently more ‘accurate’ color while the Trichromatic produces better looking matrices, potentially resulting in ‘purer’ signals. Continue reading Phase One IQ3 100MP Trichromatic vs Standard Back Linear Color, Part I→
Now that we know how to create a 3×3 linear matrix to convert white balanced and demosaiced raw data into connection space – and where to obtain the 3×3 linear matrix to then convert it to a standard output color space like sRGB – we can take a closer look at the matrices and apply them to a real world capture chosen for its wide range of chromaticities.
We understand from the previous article that rendering color during raw conversion essentially means mapping raw data represented by RGB triplets into a standard color space via a Profile Connection Space in a two step process
The process I will use first white balances and demosaics the raw data, which at that stage we will refer to as , followed by converting it to Profile Connection Space through linear transformation by an unknown ‘Forward Matrix’ (as DNG calls it) of the form