We understand from the previous article that rendering color with Adobe DNG raw conversion essentially means mapping raw data in the form of
triplets into a standard color space via a Profile Connection Space in a two step process
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The first step white balances and demosaics the raw data, which at that stage we will refer to as
, followed by converting it to
Profile Connection Space through linear projection by an unknown ‘Forward Matrix’ (as DNG calls it) of the form
(1) ![Rendered by QuickLaTeX.com \begin{equation*} \left[ \begin{array}{c} X_{D50} \\ Y_{D50} \\ Z_{D50} \end{array} \right] = \begin{bmatrix} a_{11} & a_{12} & a_{13} \\ a_{21} & a_{22} & a_{23} \\ a_{31} & a_{32} & a_{33} \end{bmatrix} \left[ \begin{array}{c} r \\ g \\ b \end{array} \right] \end{equation*}](https://i0.wp.com/www.strollswithmydog.com/wordpress/wp-content/ql-cache/quicklatex.com-f4f3535c40e6f7d83ee139eaf9633956_l3.png?resize=273%2C64&ssl=1)
with data as column-vectors in a 3xN array. Determining the nine
coefficients of this matrix
is the main subject of this article[1]. Continue reading Color: Determining a Forward Matrix for Your Camera